100 lines
5.0 KiB
XML
100 lines
5.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<declare-styleable name="LinearLayout">
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<attr name="gravity" />
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</declare-styleable>
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<!-- =============================== -->
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<!-- GlowPadView class attributes -->
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<!-- =============================== -->
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<eat-comment />
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<declare-styleable name="GlowPadView">
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<!-- Reference to an array resource that be shown as targets around a circle. -->
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<attr name="targetDrawables" format="reference"/>
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<!-- Reference to an array resource that be used as description for the targets around the circle. -->
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<attr name="targetDescriptions" format="reference"/>
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<!-- Reference to an array resource that be used to announce the directions with targets around the circle. -->
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<attr name="directionDescriptions" format="reference"/>
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<!-- Sets a drawable as the center. -->
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<attr name="handleDrawable" format="reference"/>
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<!-- Drawable to use for wave ripple animation. -->
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<attr name="outerRingDrawable" format="reference"/>
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<!-- Drawble used for drawing points -->
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<attr name="pointDrawable" format="reference" />
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<!-- Inner radius of glow area. -->
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<attr name="innerRadius" format="dimension"/>
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<!-- Outer radius of glow area. Target icons will be drawn on this circle. -->
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<attr name="outerRadius" format="dimension"/>
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<!-- Radius of glow under finger. -->
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<attr name="glowRadius" format="dimension" />
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<!-- Tactile feedback duration for actions. Set to '0' for no vibration. -->
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<attr name="vibrationDuration" format="integer"/>
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<!-- How close we need to be before snapping to a target. -->
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<attr name="snapMargin" format="dimension"/>
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<!-- Number of waves/chevrons to show in animation. -->
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<attr name="feedbackCount" format="integer"/>
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<!-- Used when the handle shouldn't wait to be hit before following the finger -->
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<attr name="alwaysTrackFinger" format="boolean"/>
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<!-- Location along the circle of the first item, in degrees.-->
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<attr name="firstItemOffset" format="float" />
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<!-- Causes targets to snap to the finger location on activation. -->
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<attr name="magneticTargets" format="boolean" />
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<attr name="gravity"/>
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<!-- Determine whether the glow pad is allowed to scale to fit the bounds indicated
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by its parent. If this is set to false, no scaling will occur. If this is set to true
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scaling will occur to fit for any axis in which gravity is set to center. -->
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<attr name="allowScaling" format="boolean" />
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</declare-styleable>
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<!-- Specifies how to place the content of an object, both
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on the x and y axis, within the object itself. -->
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<attr name="gravity">
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<!-- Push object to the top of its container, not changing its size. -->
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<flag name="top" value="0x30" />
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<!-- Push object to the bottom of its container, not changing its size. -->
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<flag name="bottom" value="0x50" />
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<!-- Push object to the left of its container, not changing its size. -->
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<flag name="left" value="0x03" />
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<!-- Push object to the right of its container, not changing its size. -->
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<flag name="right" value="0x05" />
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<!-- Place object in the vertical center of its container, not changing its size. -->
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<flag name="center_vertical" value="0x10" />
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<!-- Grow the vertical size of the object if needed so it completely fills its container. -->
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<flag name="fill_vertical" value="0x70" />
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<!-- Place object in the horizontal center of its container, not changing its size. -->
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<flag name="center_horizontal" value="0x01" />
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<!-- Grow the horizontal size of the object if needed so it completely fills its container. -->
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<flag name="fill_horizontal" value="0x07" />
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<!-- Place the object in the center of its container in both the vertical and horizontal axis, not changing its size. -->
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<flag name="center" value="0x11" />
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<!-- Grow the horizontal and vertical size of the object if needed so it completely fills its container. -->
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<flag name="fill" value="0x77" />
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<!-- Additional option that can be set to have the top and/or bottom edges of
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the child clipped to its container's bounds.
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The clip will be based on the vertical gravity: a top gravity will clip the bottom
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edge, a bottom gravity will clip the top edge, and neither will clip both edges. -->
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<flag name="clip_vertical" value="0x80" />
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<!-- Additional option that can be set to have the left and/or right edges of
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the child clipped to its container's bounds.
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The clip will be based on the horizontal gravity: a left gravity will clip the right
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edge, a right gravity will clip the left edge, and neither will clip both edges. -->
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<flag name="clip_horizontal" value="0x08" />
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</attr>
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</resources> |